Greedy Goblin - Castle Clash Labyrinth
Decided it was about time I got around to writing a guide on this.
The advent of the newest Goblin in the last update seemed like as good of a time as ever.
I'll make this guide as F2P friendly as possible.
No Demo or Skele for any of the Goblins.
Arc is ideal for a couple though.
Zero strategy with regards to free slots and bingo no deposit drop.
All you do is spam them on one of the HQ on the perimeter and sit back and watch.
The HQ have insane damage reduction which is why all of the buffers are there and also why Succubus is there to hit the cap.
Just tank with Nub and run extreme DPS.
You want a DPS hero on Eye.
Use Sharpen crests if possible.
That kind of thing.
I'm not really sure where the furthest I've beaten for this guy is, but I know after floor 10 then it becomes almost impossible to kill it in time.
Otherwise it's pretty simple.
Can take HQ or WL or SB or ID if needed.
He's actually not too difficult, but I've found that Arc is one of the most key heroes in beating it.
Bit trickier for F2P but still fine before floor 10 or so.
After that then you kinda need Arc more.
The trick here is to desync the two SZ from each other.
If they both proc https://free-games-money.website/and-slots/signals-and-slots-tutorial-qt.html the same time then there's trouble.
That's where the Arc and Dusa come in.
You drop right on top of one of the SZ which means Arc range also hits the Goblin in the middle and throws his sync out too.
At deeper levels than this then the drop gets trickier too.
You need to drop the tanky heroes in the first 3, because they take primary aggro from the SZ.
So you want Nub and Ghoul and Walla taking the initial hits so you can spare your squishier heroes.
Also damage reducing crests or revive.
I'd say it's probably beatable up to about floor 25 before the required damage becomes insurmountable.
I'm quite happy that I managed to solve it on my literal first attempt.
The strategy is to use a ranged tank to draw aggro to the Goblin.
For me here this was GS, especially since she's got SD talent.
Skele would probably be best for those of us with the option.
Then you need to watch closely for the moment that aggro is made to GS and then very quickly spam extreme Slow Down behind the Goblin to lock it before it click to see more GS.
It only deals damage in front of itself so those behind are perfectly safe.
Heals and debuff are important to keep GS alive.
Stack whichever slow you need in order to make the lock work.
Should be able to kill it all the way to 50.
Only thing that may change is how much it hurts the damage hero.
Maybe only Skele owners could tank it that deep.
If you care enough to use LD on everyone and change everything then you could take PD and go faster.
Beyond that you'd have to take PD.
Hearkening back to the days of Boss 1 from like 4 years ago.
If you care enough then you can space out hero drops so that stuns overlap.
Otherwise you can spam drop like me and just restart 2 or 3 times until a lock happens.
I just go with this config.
Anything will work as long as you can perma-overlap.
Edit: As per suggestion, I have added the role of each hero to the lineups in brackets next to them.
Sharing my Violent Goblin strat that has worked on Floor 17 Necessary Heroes: PD, Ghoul, Nub Highly Recommended Heroes: Druid, Walla, Mike The rest of the squad: Athene, Tree, Rockno The idea is to set off the goblin in the middle as many times as you can without dying.
Ghoulem, Athene, Nub, and Walla all feed the goblin energy so it can deal 500k to all the harpies.
Considering your heroes, nub aside, are hitting on the order of hundreds of thousands of damage, the 2M damage per goblin proc will comprise a significant part of your damage.
As for the drop, the key idea is that the goblin should be left alive as long as possible.
Note that Mike and Rockno are tanking goblins alone.
This is so that dps is not going towards the two harpies most of your heroes are on.
You'd ideally want to put every hero that can survive without ghoulem support over on that side - they'll be depending on walla and their own heals if they have any.
Note that this strat does involve taking huge amounts of damage, and a lot of my heroes are maxed, so it will not be feasible for a lot of people.
Mostly hopeing this will spawn a new line of theorycraft.
I haven't tried succubus out since I consumed her ages ago, but Siren might be worth a shot if I could figure out who to take out probably rockno?
This is a cool and impressive strategy.
I'll have to give it a shot.
Oh man I'm glad you have figured out a way to get this working.
Any chance we could get a brief description of the Goblin, for those of us that don' t remember which is which?
Np, hope it helps people.
All that stuff is already there kinda.
It's in the "strategy" section just under the titles.
Also the video itself has the title card for each Goblin too.
I'm blown away by how many people are farming the deep levels though.
I"ve got a fairly decent f2p team and I run into a wall around level 3 or 4.
Not on goblins, but on the other teams.
Walla Walla everywhere I dont have him.
Yeah it's a poorly scaled system.
Like I can make it to max fame each time and it rarely costs me any gems.
But by around floor 15 then the scaling for teams becomes ludicrous.
By floor 20 then it's just stupid.
Last event I had a guy with a run of the mill team no Skele, Athene, Walla and all sevo heroes beat my 25k maxed team.
I just wish they removed the scaling altogether and just made it fair fights.
By scaling do you mean there is a handicap sd and cf slots into the system or a multiplier by floor depth?
I haven't read anything like that, but it would explain free slots and bingo no deposit lot.
It's written into the Lab description.
For some reason I assumed that meant the teams would be higher level and the goblins actually scaled.
A multiplier on the teams makes sense, but damn, Revite 5 or go home.
This will be very useful.
One suggestion though, is that including some possible substitutions for key heroes would be a nice improvement.
For example, the Smug goblin you suggest using Nub to tank, I'm hoping I can just sub in another tank like SK.
But other places Nub is used I'm not sure if he's there to tank, for the multiple hit proc or for the debuff, so I'm struggling to know who to sub in for him.
Another example would be the Jealous goblin.
Arc is there for the debuff, so could I use GF instead?
Thanks again for the guide, I know I'll be using it a lot : For example, the Smug goblin you suggest using Nub to tank, I'm hoping I can just sub in another tank like SK.
You can use any tanky hero to tank.
But Nub is pretty important for his damage reduction in later floors.
If you remove him then you'd need to bring an alternate debuffer.
See how it gets kinda complex and convoluted with replacements?
I initially started doing it for the first goblin but abandoned it because it got too messy.
I can answer specific questions in this thread like this though.
Arc is there for the debuff, so could I use GF instead?
AFAIK they can't be debuffed.
At least, that's not why I use Arc there.
The freeze greedy goblin castle clash very important and when the drop is done right you can freeze 2 of the 3 things which desyncs them.
No other hero really accomplishes this since Dusa is already in the lineup.
But at least before floor 10 which is where most people will be foraying then Click the following article say it isn't overly crucial.
You can just tank the damage regardless.
Thanks for the advice.
I agree that a full description of all substitutions would be quite cumbersome, but I think that having some info around why each hero was chosen might help people pick their own replacements.
Some of the goblins already do this to some extent, like on the Smug goblin you say: The HQ have insane damage reduction which is why all of the buffers are there and also why Succubus is there to hit the cap.
I can combine this with your Strategy section to guess that Siren and BT are probably there for the DPS, and with your comment I can guess that Nub, GH and Tree are there for the debuff and some healing.
So I guess my suggestion would be just a quick free slots and bingo no deposit by each hero as to why they were chosen.
I'd also know for example that if I'm missing some debuff then I'm not likely to be able to beat the same goblin at higher levels.
I think this kind of change would really help the mid-level players like me who are still learning the game and don't yet have full rosters of heroes to call on.
I hope you don't take the above as a criticism though!
I really appreciate the efforts you put in to the community with your guides and I hope you continue to make them.
Discussion, Tips, Tricks, etc.
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